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Starting with her ascension stats, Emilie will get a crit damage bonus when we ascend her to level 90. The source didn't provide the exact numbers, but it's always the same with every character who gets either a crit rate or crit damage bonus. So Emilie will get a total of 88.4% crit damage bonus at level 90.
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Moving on to her normal, charged, and plunging attacks at level 1. Emilie performs up to four consecutive shots when using her normal attacks. Her charged attack consumes a certain amount of stamina and performs an upward slashing attack. During her plunge attack, she drops down from the air to hit the ground, attacking enemies in her path and dealing ranged damage as she lands.
Moving on to her elemental skill. It's called Fetch Fragrance and upon casting, she creates a Casket of Soft Light, dealing Dendro AoE damage to nearby opponents. About the Casket of Soft Light: it periodically fires Pure Dew Breath at nearby enemies, dealing Dendro damage. When the nearby enemies are in the Burning state, it will occasionally generate an Aroma.
Moving on to her elemental burst which is called Fragrance Interpretation. Upon using her burst, Emilie channels the scent extracted from the Casket into pure Dendro element, creating the Casket of Soft Light Third Order and destroying existing Caskets of Soft Light.
Moving on to her talents: her first talent is called Remaining Fragrance. For every two Aromatic Charms collected, the Casket of Soft Light 2nd level consumes the Aromatic Charms and precipitates Clear Dew Fragrance, dealing Dendro AoE damage equal to 500% of Emilie’s Attack to nearby enemies.
Her second talent is called Distillation, and when a Casket of Soft Light and Emilie herself are on the field, all characters in the party will have their Pyro resistance increased by 85% to Burning damage. So the chances of dying during the battle will be comparatively low after using her elemental skill.
Her third talent increases Emilie's damage dealt to enemies in the Burning state by 36%, and the damage dealt to enemies in the original state is reduced by 90%.
Moving on to Emilie’s constellations. Her C1: The damage dealt by the Clear Dew Fragrance of Fetching Seasoning and her third talent is increased by 10%, but the latter requires you to unlock the talent Yu Kaoru first. In addition, when any character in the party triggers a Burning reaction on an enemy or deals Dendro damage to an enemy in the Burning state, an additional Fragrance Rhyme is generated. This effect triggers at most once every 2.9 seconds.
Her C2: When Emilie creates Casket of Soft Light to extract a fragrance, she gains a Special Tune effect that increases Emilie’s attack power by 18% for 10 seconds. This effect stacks up to 2 tiers, with each tier counting as a separate duration.
Her third constellation increases the skill level of Fetching Flavoring by 3 levels, while her fourth constellation extends the duration of Fragrance Rendition by 2 seconds, and the interval between each enemy being selected as a target by Fragrance Dew is also reduced by 0.3 seconds.
Her fifth constellation increases the skill level of Fragrance Interpretation by 3. Finally, after unlocking her C6, when casting Fetching Fragrance or Fragrance Interpretation, Emilie gains Fragrance Trail Stay, which lasts for 5 seconds. For this duration, a Fragrance Rhyme will be generated when Emilie performs a normal attack or critical hit, and Emilie’s normal attacks and critical hits will be converted to Dendro damage that cannot be covered by enchantments. The damage dealt will be increased by a value equal to 250% of Emilie’s Attack.
The effect of Fragrance Residue will be removed when 4 Fragrance Rhymes are created or at the end of the duration, and she can gain the Fragrance Trail effect up to once every 12 seconds.
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