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The Call of Cthulhu is a short story by American writer H. P. Lovecraft, who is widely regarded as one of the most influential horror writers of the 20th century. The story was written in the summer of 1926 and first published in the pulp magazine Weird Tales in February 1928. It is one of the feature stories of the Cthulhu Mythos, a series of loosely interconnected fictions featuring a pantheon of ancient and alien entities that threaten the sanity and existence of humanity.
The story was inspired by Lovecraft's own dreams, as well as by various literary sources, such as Alfred Tennyson's poem "The Kraken", Guy de Maupassant's story "The Horla", and Arthur Machen's story "The Novel of the Black Seal. The story introduces the iconic figure of Cthulhu, a gigantic winged creature with a humanoid body, an octopus-like head, and a mass of tentacles. Cthulhu is described as an ancient and powerful being that lies dormant in a sunken city in the Pacific Ocean, waiting for the time when "the stars are right" to awaken and unleash his wrath upon the world.
## Summary
The story is presented as a series of documents and testimonies collected by Francis Wayland Thurston, a young scholar who inherits the papers of his late grand-uncle, George Gammell Angell, a professor of Semitic languages at Brown University. Among the papers, Thurston finds a bas-relief sculpture of a strange creature that Angell had received from a young artist named Henry Anthony Wilcox, who claimed to have dreamed of the creature and its name: Cthulhu. Thurston also finds a manuscript titled "The Call of Cthulhu", in which Angell recounts his investigation into the cult of Cthulhu, based on various clues and incidents that occurred around the world in 1925.
Angell's investigation leads him to discover that Cthulhu is worshipped by a secret cult of fanatics who believe that he will rise from his slumber and bring about a new age of chaos and madness. Angell learns that the cult has members from various ethnic groups and regions, such as Louisiana, Greenland, China, New Zealand, and the South Pacific islands. He also learns that the cult communicates through dreams and telepathy, and that they perform ritual sacrifices and ceremonies to appease their god. Angell suspects that there is a connection between the cult and the unusual seismic and astronomical events that occurred in early 1925, such as earthquakes, volcanic eruptions, and comets.
Angell's manuscript ends with a report of an encounter between a group of sailors and Cthulhu himself, as told by the sole survivor, Gustaf Johansen. Johansen was part of a Norwegian expedition that stumbled upon the sunken city of R'lyeh, where Cthulhu lies imprisoned. Johansen describes how he and his crew witnessed the awakening of Cthulhu, who emerged from his stone vault and attacked them with his psychic powers and physical might. Johansen managed to escape by ramming his ship into Cthulhu's head, causing him to sink back into the ocean. However, Johansen also implies that Cthulhu is not truly dead or defeated, but only temporarily incapacitated.
Thurston concludes his account by expressing his fear that Cthulhu will eventually rise again, and that he himself may be in danger from the cult or from Cthulhu's influence. He wonders if he should destroy the evidence he has gathered, or if he should continue his research and warn others of the impending doom.
## Legacy
The Call of Cthulhu is widely considered to be one of Lovecraft's best and most influential works. It has inspired numerous adaptations and references in various media, such as literature, film, music, games, comics, art, and pop culture. The story has also spawned a genre of cosmic horror that explores themes such as existential dread, cosmic insignificance, forbidden knowledge, madness, and alien invasion.
Some examples of works influenced by The Call of Cthulhu are:
- The Necronomicon: A fictional grimoire of occult lore that appears in many of Lovecraft's stories and in other works by his followers.
- The Cthulhu Mythos: A shared fictional universe that expands on Lovecraft's mythology and incorporates contributions from other writers.
- Call of Cthulhu: A role-playing game based on Lovecraft's stories and themes.
- Cthulhu Saves the World: A comedy video game that parodies Lovecraft's stories and tropes.
- The Cabin in the Woods: A horror film that pays homage to Lovecraft's stories and features a cameo of Cthulhu.
- Metallica: A heavy metal band that has written songs inspired by Lovecraft's stories, such as "The Call of Ktulu" and "The Thing That Should Not Be".
- Cthulhu for President: A humorous political campaign that promotes Cthulhu as a candidate for the US presidency.
The Call of Cthulhu is a timeless and terrifying tale that has captivated and haunted generations of readers and creators. It is a testament to Lovecraft's imagination and skill, and to the enduring power of cosmic horror. [hmbZQuoplOI] |